Intro
Nuke Studio on Windows uses Ctrl as its primary modifier and Alt for secondary actions, the same convention as core Nuke. The Timeline adds its own set of single-key tool cycles (Q, R, T) and drag-based gestures for editorial work.
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Nuke Studio on Windows uses Ctrl as its primary modifier and Alt for secondary actions, the same convention as core Nuke. The Timeline adds its own set of single-key tool cycles (Q, R, T) and drag-based gestures for editorial work.
Rendering. F5 and F7 render all or selected Comp containers from the Timeline, and all or selected Write nodes from the Node Graph or Properties panel. None of these require a modifier on Windows.
Drag gestures. Alt+drag ripples and duplicates a shot; Alt held down partway through a drag activates Ripple mode instead. Shift+drag on a shot inserts a new track.
Numbered playheads. Pressing a digit key selects or creates a numbered playhead on the Timeline; Ctrl plus a digit on the numeric keypad nudges the selected shot(s) where space allows.
The Nuke Studio Windows shortcut list is available as a printable PDF. The Timeline editing keys and the node-insertion shortcuts are the sections worth keeping at your desk.
Alt+drag (holding Alt from the start of the drag) ripples and duplicates the dragged shot. Pressing Alt after the drag has already started activates Ripple mode instead, without duplicating. Foundry's own documentation distinguishes these as separate gestures.
Yes. Ctrl+Z undoes the last action in the active panel, whether that's a Timeline edit, a node-graph change, a Roto point move, or a Curve Editor change.
F5 and F7 render all or selected items in whichever panel has focus, Comp containers from the Timeline, or Write nodes from the Node Graph and Properties panel.
Need more than shortcuts?
Visit the Nuke Studio app page for an overview and helpful links.
Want to suggest a new app, report a bug, or get help? Email us at info@hkeys.app.
For anything else or just a quick hello, write to us at info@hkeys.app.