Intro
UXPin on Mac uses Command (⌘) as its primary modifier. The shortcut set covers canvas navigation, element management, and prototype interaction setup.
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UXPin on Mac uses Command (⌘) as its primary modifier. The shortcut set covers canvas navigation, element management, and prototype interaction setup.
Canvas navigation. Cmd++ / Cmd+- to zoom. Cmd+Shift+H or equivalent to fit to screen. Space+drag to pan the canvas.
Element operations. Cmd+G for group; Cmd+Shift+G to ungroup. Cmd+D to duplicate. Cmd+[ / Cmd+] for stacking order. Cmd+A to select all elements on the current screen.
Component management. Applying a component from the library and detaching a component instance for local editing.
Prototype links. Creating and editing interaction links between screens.
Undo/redo. Cmd+Z / Cmd+Shift+Z.
The UXPin macOS shortcut list is available as a printable PDF.
Yes. Command is the primary modifier throughout, matching the standard macOS pattern used across design tools like Figma, Sketch, and Illustrator.
Need more than shortcuts?
Visit the UXPin app page for an overview and helpful links.
Want to suggest a new app, report a bug, or get help? Email us at info@hkeys.app.
For anything else or just a quick hello, write to us at info@hkeys.app.